// FIELD REPORT

From mission
briefs to
lesson plans.

Narrative Security was founded by a retired U.S. Air Force veteran who spent years operating in environments where information security wasn't a concept — it was a daily operational reality. That background doesn't stay in the past. It shapes every word of every curriculum product.

After retiring from service, the mission shifted to a different kind of frontline: the high school classroom. As a CTE Department Chair and cybersecurity instructor in Hampton Roads, Virginia — the heart of one of the most defense-dense regions in the nation — the need for rigorous, engaging, career-connected cybersecurity education became undeniable.

Standard curriculum wasn't cutting it. Students could define a firewall but couldn't think through an incident. They could pass a multiple-choice quiz but couldn't read a breach scenario and respond. Something had to change.

Narrative Security was the answer. Every product in the catalog is built on a single premise: put students inside the story, and the learning follows. Simulations, games, case files, and narrative series — all mapped to real certifications, all built for real classrooms, all tested on real students who go on to earn real credentials.

The students who walked through these materials have earned CCST certifications, competed in FBLA, and are headed into careers in cybersecurity, defense, and technology. That's the mission.

// OPERATIONAL RECORD
BACKGROUND U.S. Air Force Retired Veteran
CURRENT ROLE CTE Dept. Chair Cybersecurity Instructor, Granby High School
LOCATION Hampton Roads Virginia — Defense Capital of the East Coast
CERTIFICATIONS TAUGHT 6+ CCST, CCT, Security+, MOS, NRF, W!SE
COURSES 7 Cybersecurity, AP Cyber, IB Digital Society, CIS, Personal Finance & more
PRODUCTS BUILT 50+ Games, simulations, exams, narrative curriculum
// DESIGN PHILOSOPHY

Four rules every
Narrative Security product follows.

I

Story first, objectives second.

Standards and objectives don't disappear — they get embedded in a story compelling enough that students engage without realizing they're being assessed. The narrative does the heavy lifting.

II

Built for the room you actually teach in.

Every product is designed to run offline, on a Chromebook, in a class of 30 students with spotty Wi-Fi. No logins. No installations. No IT tickets. Just open it and go.

III

Credentials are the outcome, not the goal.

Certifications matter — employers in Hampton Roads and beyond require them. But a student who understands why a firewall rule matters will always outperform one who memorized the definition. We build for depth; the certification follows.

IV

Ethics are not optional.

Cybersecurity education without ethical grounding is dangerous. Every simulation, every scenario, every game in the Narrative Security catalog includes an ethical dimension — because the real world requires it.

// FEATURED SERIES

BREACH
BEFORE
BRIEFING

Six narrative-driven cybersecurity episodes built for the classroom. No installs, no logins — just scenarios that work anywhere.

Explore the Series →
VOL 01
DARKHANDLE
VOL 02
TRIDENT
VOL 03
GAUNTLET
VOL 04
CLEARTEXT
VOL 05
CIPHER
VOL 06
ADVERSARY

Explore the curriculum that's been tested in the field — and in the classroom.