Every product is classroom-tested, certification-aligned, and designed to put students inside the story.
A six-volume, sim-first cybersecurity curriculum series. Students experience the breach before they learn the vocabulary — no platform, no install, no setup. Six complete classroom packages built for the real 90-minute block.
Students analyze a real-world phishing attack reconstructed from incident reports — identifying tactics, tracing the kill chain, and writing the briefing they'd deliver to leadership.
A hospital's network is locked at 3 a.m. Students work the timeline backward, identify patient-zero, and draft the executive incident report — under the same clock pressure responders faced.
A trusted employee walks out with 90,000 records. Students reconstruct the access trail, weigh the indicators that were missed, and build the policy changes that could have stopped it.
Malicious code hidden inside a trusted software update — students trace the SolarWinds-style intrusion, map lateral movement, and present remediation options to a simulated board.
A four-chapter narrative curriculum following a breach investigation in real time. Students step inside the story as analysts, defenders, and investigators. Full series — individual chapters splitting soon.
The investigation deepens. Students analyze network logs, trace lateral movement, and make decisions under pressure. Covers persistence, privilege escalation, and forensic thinking.
Containment and attribution. The team moves from reaction to action — drafting incident reports, identifying the threat actor, and presenting findings to leadership. Communication under fire.
Lessons learned. Students design remediation plans, update security policies, and reflect on how the breach could have been prevented. Closes the loop on the full incident lifecycle.
A standalone introductory simulation that drops students directly into an active threat scenario — no prerequisites, no setup. A high-stakes first move into cybersecurity thinking. Perfect for Day 1 or as a hook lesson.
A full-scale adversarial simulation. Students execute a structured pentest against a fictional target — reconnaissance, scanning, exploitation, and post-exploitation — all within an ethical learning framework.
Stealth and evasion. Students learn to think like threat actors operating under detection thresholds — covering their tracks, obfuscating activity, and understanding what defenders look for.
Students divide into opposing forces — one attacking, one defending — in a guided simulation that reveals how each side thinks, what signals matter, and how defenders build better defenses by understanding attackers.
Social engineering under the microscope. Students plan and analyze a simulated social engineering campaign — phishing, pretexting, physical access — building empathy for the human attack surface.
Six fully playable arcade games — Cyber Defender, Cyber Asteroids, Cyber Centipede, and more — powered by a 152-question SY0-701 bank. Shared leaderboard. Consistent cyberpunk aesthetic. Offline-ready.
A full Capture the Flag Jeopardy-style competition platform. Categories, point values, timers, and a live scoreboard — all in a single offline HTML file. Deploy in class, run a tournament, reward the best defenders.
A complete exam preparation package for the Cisco Certified Support Technician — Cybersecurity credential. Practice exams, concept reinforcement, and student-facing study guides. All offline-capable.
Full objective coverage for the current Security+ exam — organized by domain, aligned to exam weighting, and built for classroom delivery. Includes practice questions, domain review tools, and instructor notes.
Purpose-built tools for IB Digital Society — a structured Internal Assessment scaffold that guides students through the research process, plus the Digital Tribunal simulation for exploring ethical case studies.
Every unit is priced for individual educators. No subscriptions. No site license required for personal classroom use. Buy once, use forever. Cyber First Strike is always free.